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Many people who read platinum play casino review and after enjoy playing online are often confused when they encounter jargon from their opponents or even from download software. The use of terminology is an important part of the Backgammon game, and understanding the meaning of each word and how to use each piece of lingo will help players further develop their knowledge of how to play Backgammon.
The following is a brief glossary of important terms that are commonly used in the game.
Action Play: This is an aggressive playing style that is most commonly used against an opponent who has escaped from the back checkers.
Anchor: The two or more checkers located on an opponentâ€™s inner board.
Backgame: When you hold at least two points on your opponentâ€™s inner board, you may be forced to employ this defensive strategy.
Back Position: Stemming from the term â€œbackgame,â€ this is simply a point held in an opponentâ€™s inner board.
Bar: The part of the board where hit checkers rest when they are out of the game. On a physical set, the bar is the raised partition between the two sides of the board.
Bear In: The process of bringing your checkers into your own inner board.
Bear Off: The last part of the game that involves removing checkers from the board.
Beaver (also Binache): A rule allowing a doubled player to demand that the stakes be quadrupled, ensuring that he maintains possession of the cube.
Black: The term used for the player who has possession of the dark colored checkers.
Block: Arranging your checkers on points in order to prevent your opponent from progressing.
Blot: When one checker rests on a point alone and is vulnerable to being hit by his opponent.
Board: The playing surface used to play Backgammon comprised of four quadrants.
Checkers: Each player of the game receives 15 of these round chips. One opponent will receive black checkers and one will receive white checkers. In total, there are 30 in the game.
Closed Board: This occurs when a player has made all six points of their home board and thus blocks a hit player from returning to the game.
Come In: To return a hit checker back into regular game play (to re-enter the board).
Cover: To protect a checker on a blot by adding another checker to the point, thus ensuring that the checkers cannot be hit.
Crossover: Moving your checker from one quadrant of the board to another.
Cube: A part of the game that has to do with doubling and Backgammon gambling. When a player has been challenged to a double, they must accept this six-number die in order to remain in the game with doubled stakes.
Dice: The two cube-shaped, numbered pieces used by players to move checkers around the board.
Double: The gambling stakes of the game can be increased by a factor of two when a player feels that they have a strong advantage in the game.